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Pokémon Nova Sun & Umbra Moon (for Sun & Moon) | Sim Driving

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Pokémon Nova Sun & Umbra Moon (for Sun & Moon) | Sim Driving
Pokémon Nova Sun & Umbra Moon (for Sun & Moon) | Sim Driving

ROM hack for: Pokémon Sun and Pokémon Moon (Nintendo 3DS)

Black Lives Matter - Wikipedia

Pokémon Nova Sun and Umbra Moon are mods for Pokémon Sun and Moon. Like my Rutile Ruby and Star Sapphire hacks, their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Nova Sun and Umbra Moon is the ground-up redesign of Pokémon Trainers in the world to increase the game’s challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that the player levels up very quickly. Every Pokémon in Trainers’ teams has a hold item and a proper moveset. The end-game of the main story features trainers with Levels in the mid-nineties.

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Nova Sun and Umbra Moon’s secondary focus is inspired by Super Smash Bros. Melee’s “20XX Hack Pack” which enables features for competitive players to practice and grind. In Nova Sun and Umbra Moon’s Legit Build, everything obtainable is 100% legal and legitimate for real online battles or trades. In all Builds, some features are designed to make preparing competitive teams much less of a hassle. Competitive hold items are much more available, a 6IV Ditto is available through an in-game trade (holding a Destiny Knot), Eggs hatch in one cycle, and Level 100 Memento Blissey battles are available in the Battle Buffet once the main story has been beaten.​

These mods are very expansive. In addition to Trainers, Nova Sun and Umbra Moon also feature edited:

  • Wild Pokémon availability (in three different ways!)
  • Wild Pokémon hold items
  • Item availability in Poké Marts and from special vendors
  • Evolution methods for Trade Evolutions and “Level up in a specific area/version” Evolutions
  • And much more!

Trainer Changes

  • Harsher Level Curve: Balanced to the EXP Share!
  • All-new Trainer teams, designed from the ground up, many featuring six Pokémon!
  • All Captains, Kahunas, and other bosses have six Pokémon!
  • Every fully-evolved non-Legendary Pokémon (and Mega Evolution) will be encountered in a Trainer’s team during the main story!
  • Totems are powered up and pack new strategies!
  • Post-game Memento Blisseys added to Battle Buffet in Hau’oli City!
  • Trainers are capable of EV Training their Pokémon!

▶ More Trainer Information

  • The level curve is steeper. The game is balanced around use of the EXP Share, which allows for explosive growth. Disabling the EXP share is not recommended.
  • While grinding is always possible, the curve is such that the player will be approximately even with all enemy levels if you complete the optional content such as side routes. Thanks to the Gen 5 Experience Formula, skipping fights won’t underlevel the player as much as it did in Rutile Ruby and Star Sapphire, but skipping Trainers can still leave the player ill-equipped to handle the challenge.
  • The player might become overleveled if they use the Lucky Egg, Pokémon Refresh, and/or the Trade Bonus.
  • All trainers’ teams have been changed to provide greater challenge. This isn’t just a global “level buff”, each team was individually created. They often have very different Pokémon than in Sun and Moon.

Wild Pokémon Changes

Builds: Four ways to play!

There are four builds available of Nova Sun & Umbra Moon! They only differ in Wild Pokémon availability:

  • Legit Build: All Wild Pokémon are 100% legit for trade and will not appear as “hacked” by any legitimacy testers. Island Scan Pokémon are available in the wild normally. Most nocturnal Pokémon are available in the day (rarer than they are at night, usually). The converse is true for diurnal Pokémon. Rare and interesting Pokémon have been moved into more common slots.
  • Leveled Build (Recommended!): Wild Pokémon are the same as in the Legit Build, but are leveled up to keep pace with NS/UM’s harsh level curve. A quick adjustment in PKHeX (editing Met Level) will make them 100% legit.
  • Expanded Build: Wild Pokémon are altered so that every non-Legendary (Tapu/UB/Mythical Pokémon count as Legendary) species is available, at the same level as the Leveled Build. Legendary encounters are not changed in this or any Build. Click here to see where you can catch every Pokémon!
  • Lite Build: No changes to the Wild Encounter Tables of Sun and Moon were made.

All builds, except the Lite Build, feature the following:

  • Island Scan Pokémon are available in the wild!
  • Rarity within areas adjusted!
  • Certain patches of grass are optimized for painless and early SOS EV training!
  • All species have Hold Items in the wild, and wild Pokémon hold items more frequently! (Even in Lite Build)
  • Meowth, Wimpod, Murkrow, Pikipek, and more can now hold Bottle Caps or Golden Bottle Caps in the wild! (Even in Lite Build)

▶ More Wild Pokémon Information

  • Anything caught within the Legit Build is completely legitimate and trade-ready. Anything caught in the Leveled Build just needs a quick touch-up in PKHeX (edit its Met Level) to become trade-ready.
  • Naturally “rarer” species in areas have had their rarity adjusted. Fearow, Yungoos, and friends now occupy the rarer encounter chances. The more unique, fun Pokémon like Mimikyu and Stufful are now as common as a Yungoos or Alolan Rattata would have been.

▶ EV Training Grass Patch Locations

  • HP: Hau’oli Shopping District (This grass patch) Grimer (Alola Form) (100%)
  • Attack: Route 2 (This grass patch) Growlithe (100%)
  • Defense: Route 1 (This grass patch) Bonsly (100%)
  • Special Attack: Hau’oli Shopping District (This grass patch) Magnemite (100%)
  • Special Defense: Route 2 (This grass patch) Drowzee(100%)
  • Speed: Route 2 (This grass patch) Cutiefly (100%) / Route 2 (This grass patch) Smeargle (100%)

▶ Wild Hold Item Details

  • Every species is now capable of holding at least one item in the wild.
  • Every species that has a Mega Evolution in its line is capable of holding its Mega Stone in the wild.
  • Wimpod, Alolan Meowth, and certain other species have been known to hold Bottle Caps and Gold Bottle Caps!
  • The six Power Items are available early on for ease of EV training. They are found 50% of the time attached to certain Wild Pokémon.
  • Pokémon that evolve through use of a hold item have a chance to hold that item in the wild.
  • Pokémon that need a special Incense to produce certain offspring have a chance to hold that Incense in the wild.
  • The 4 Fossils available in Gen VII are now held by certain wild Pokémon that are available in the Legit Build.
  • The remaining 7 Fossils are held by wild Pokémon that only appear in the Expanded Build.

▶ Power Item Details

  • Grimer (Alola Form) (Power Weight)
  • Growlithe (Power Bracer)
  • Bonsly (Power Belt)
  • Magnemite (Power Lens)
  • Drowzee (Power Band)
  • Yungoos (Power Anklet)

▶ Fossil Details

  • Skull Fossil: Vullaby, Mandibuzz, Rufflet, Braviary
  • Armor Fossil: Jangmo-o, Hakamo-o, Kommo-o
  • Cover Fossil: Mareanie, Toxapex, Torkoal
  • Plume Fossil: Spearow, Fearow
  • Helix Fossil: Slugma, Magcargo
  • Dome Fossil: Yamask, Cofagrigus, Aron, Lairon
  • Old Amber: Oddish, Gloom, Vileplume, Bellossom
  • Root Fossil: Turtwig, Grotle, Torterra
  • Claw Fossil: Sandshrew (Standard Form), Sandslash (Standard Form)
  • Jaw Fossil: Poochyena, Mightyena, Croconaw, Feraligatr
  • Sail Fossil: Helioptile, Heliolisk

Poké Mart and Item Changes

  • Poké Mart lists have been consolidated to replace redundant items!
  • All Poké Balls and Repels are on sale for 90% off!
  • Apricorn Balls and Beast Balls are available for purchase!
  • Sacred Ash is available in addition to Revive. Revives cost much more, to discourage their use in battle (Sacred Ash is unusable during battle).
  • Certain healing items cost more, to balance the drastically increased money gain due to higher-level opponents.
  • Competitive consumables are available in standard Poké Marts!
  • Thrifty Megamart is now the go-to place to purchase competitive items like Leftovers and Life Orbs. Don’t forget to grab a Discount Coupon at the door!
  • Konikoni’s Incense Shop sells the six EV Reduction Berries. Removing unused EVs (SpA on Machamp, etc.) is a great way to passively optimize your team!
  • Full list of Shop Changes.

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▶ Detailed Item and Shop Changes

  • Standard Poké Marts no longer stock Antidote and other single-status relief items or Repels less than the Max Repel.
  • Full Heal, Super Potion, and Sacred Ash are available from the beginning. Sacred Ash functions as a Max Revive for your whole party, but is unusable during battles.
  • Consumable competitive items like Focus Sashes, Weakness Policies, and Sitrus and Lum Berries are available in standard Poké Marts.
  • Premier Ball is now available in Poké Marts.
  • Prices of certain items have been adjusted, sometimes drastically.
  • Thrifty Megamart sells PP Max and top-tier competitive Hold Items like Leftovers and Life Orb (among others).
  • Route 8’s Pokémon Center sells “second-tier” competitive Hold Items like Safety Goggles, Toxic Orb, and King’s Rock.
  • Hau’oli City’s Pokémon Center sells Apricorn Balls and Beast simdriving.net 2’s Pokémon Center sells Sun Stone, Moon Stone, Leaf Stone, and the rest of the Poké Ball types (except Master Ball).
  • Paniola Town’s Pokémon Center sells Fire, Thunder, and Water Stones.
  • Konikoni’s Jewelry Shop sells Ice, Dusk, Dawn, and Shiny Stones.
  • Konikoni’s Herb Shop sells Mental Herbs, Power Herbs, and White Herbs.
  • Konikoni’s Incense Shop sells the EV Reduction Berries for dirt cheap! Using these to remove useless EVs (like Attack from a Kadabra) will go a long way to keeping your team ready for the challenge of Nova Sun and Umbra Moon.

Evolution Changes

  • Trade Evolutions now have alternate methods. You can still evolve them through their normal trade methods.
  • Non-Eevee Pokémon that evolve in specific areas now have alternate methods. You can still evolve them through their normal level-up locations.
  • Version-based Evolutions now Evolve using the Sun or Moon Stone.

▶ All Altered Evolution Methods

  • Boldore Evolves into Gigalith: Level up to 42
  • Charjabug Evolves into Vikavolt: Thunder Stone**
  • Clamperl Evolves into Gorebyss: Dawn Stone or level up while holding a Deep Sea Scale
  • Clamperl Evolves into Huntail: Dusk Stone or level up while holding a Deep Sea Tooth
  • Cosmoem Evolves into Solgaleo: Sun Stone*
  • Cosmoem Evolves into Lunala: Moon Stone*
  • Crabrawler Evolves into Crabominable: Ice Stone**
  • Dusclops Evolves into Dusknoir: Level up while holding a Reaper Cloth at night or knowing the move Pursuit
  • Electabuzz Evolves into Electivire: Level up to 45 or while holding an Electirizer
  • Feebas Evolves into Milotic: Level up while holding a Prism Scale or while knowing the move Attract
  • Graveler Evolves into Golem: Level up to 42 or while holding a Hard Stone
  • Graveler-A Evolves into Golem-A: Level up to 42 or while holding a Hard Stone
  • Gurdurr Evolves into Conkeldurr: Level up to 42 or while holding Fightinium Z
  • Haunter Evolves into Gengar: Level up to 36 at night or while holding an Iron Ball
  • Kadabra Evolves into Alakazam: Level up to 38 or while holding a Twisted Spoon
  • Karrablast Evolves into Escavalier: Level up to 35 or while holding a Shed Shell
  • Machoke Evolves into Machamp: Level up to 38 or while holding a Black Belt
  • Magmar Evolves into Magmortar: Level up to 45 or while holding a Magmarizer
  • Magneton Evolves into Magnezone: Level up knowing Magnet Rise or use a Thunder Stone**
  • Nosepass Evolves into Probopass: Level up knowing Discharge
  • Onix Evolves into Steelix: Level up to 40 or while holding a Metal Coat or Steelium Z
  • Phantump Evolves into Trevenant: Level up to 40 or while knowing the move Forest’s Curse
  • Poliwhirl Evolves into Politoed: Level up to 36 or while holding a King’s Rock
  • Porygon Evolves into Porygon2: Level up to 40 or while holding an Up-Grade
  • Porygon2 Evolves into Porygon-Z: Level up while holding a Dubious Disc, level up at Vast Poni Canyon, or level up knowing the move Hyper Beam
  • Pumpkaboo Evolves into Gourgeist: Level up to 40 or while knowing the move Trick-or-Treat
  • Rhydon Evolves into Rhyperior: Level up to 45 or while holding a Protector
  • Rockruff Evolves into Lycanroc-Midday: Level up to 25 during the day on Sun Version or use a Sun Stone*
  • Rockruff Evolves into Lycanroc-Midnight: Level up to 25 at night on Moon Version or Moon Stone*
  • Scyther Evolves into Scizor: Level up to 40 or while holding a Metal Coat or Steelium Z
  • Seadra Evolves into Kingdra: Level up to 42 or while holding a Dragon Scale or Dragonium Z
  • Shelmet Evolves into Accelgor: Level up to 35 while holding a Focus Sash
  • Slowpoke Evolves into Slowking: Use a Shiny Stone or level up or while holding a King’s Rock
  • Spritzee Evolves into Aromatisse: Level up while holding a Sachet or knowing the move Aromatherapy
  • Swirlix Evolves into Slurpuff: Level up while holding a Whipped Dream or knowing the move Aromatherapy

* This Pokémon will be illegal until it reaches its normal Evolution level, at which point it will be 100% legit again.** This Pokémon will be illegal if it hasn’t been leveled up at all before using the Stone; leveling it up will make it 100% legit again (assuming use of the Legit or Lite Builds).

Miscellaneous Changes

  • Custom Title Screens!
  • Eggs now hatch incredibly quickly. Every species now has a 1-cycle hatch rate. Note this doesn’t apply to Event eggs or Traded eggs.
  • Switch Mode no longer reveals the incoming Pokémon.
  • An in-game trade for a 6IV Ditto (holding a Destiny Knot) now exists!
  • Learnsets have been adjusted to provide better access to moves, particularly in Expanded and Leveled Builds. Species no longer “miss out” on moves because they were encountered at a high level, and most “Level 1” moves have been added to the standard level-up learnset. All Pokémon movesets remain 100% legal. Only moves in the Level-up learnset have been adjusted.
  • New, improved Pickup tables!
  • All species can now SOS call.
  • Custom Banner and Icon for .cia installs!

Notes

  • If you haven’t done so already, please purchase Pokémon Sun or Moon! They’re excellent games and if you enjoy them (or this mod), Game Freak deserves your money.
  • The GARC file that contains Sun and Moon’s Encounter Data is 330MB. Unfortunately, that means that distribution packs for this mod (aside from Lite Builds) are quite large (~170MBthanks to .7z compression) and can take a while to download.
  • If you’re running this with HANS or using the Drag & Drop installation method, it will use your regular Sun/Moon save file. To back up your original save file on a Homebrew or CFW setup, use JKSM.
  • You cannot install a CIA of Nova Sun alongside a CIA/eShop copy of Sun. The same restriction applies for (Umbra) Moon.
  • This mod is capable of multiplayer. With the Drag & Drop install method, it’s capable of online multiplayer. Desyncs should not occur (I haven’t edited base stats, moves, Abilities, or anything else like that intentionally), but I cannot guarantee this. It’s best to avoid using Game Sync while using any Sun / Moon mods.
  • Since this mod makes no changes to save file structure, it works perfectly fine with Pokémon Bank and PKSM.
  • Text has been edited for the English language only.
  • Any Sun/Moon simdriving.net patches for v1.2 of Sun/Moon will work with the Drag & Drop versions of the mod. If you want to use extra simdriving.net patches on the .3DS or .CIA versions of the mod, make sure you’re using patches designed for Sun/Moon v1.0. Do not apply a SaltySD patch to the Drag & Drop package of this mod, it will cause the mod’s files to not be loaded. To add additional mods to Nova Sun & Umbra Moon, place them in the appropriate folder within SD:lumatitles.
  • This is NOT designed for Nuzlocke play. I don’t believe a Nuzlocke of this game will be possible, let alone an enjoyable game experience.

Limitations

  • Unlike in Rutile Ruby and Star Sapphire, I cannot add Triple, Rotation, and Horde Battles to the world. I also cannot turn Single Battle trainers into Double Battle ones.
  • Enemy Trainers cannot use unique Z-Moves like Extreme Evoboost or Malicious Moonsault.
  • Certain battles won’t force you to black out if you lose, instead progressing the story the same as if you won. I can’t change this function.
  • Island Scan Pokémon normally cannot SOS or be SOS’d, so to preserve legality in NS/UM when encountered without Island Scan they simply SOS for normal Pokémon that are in their area’s encounter table. In the Expanded Build, they can be SOS’d like any other Pokémon.
  • Sun and Moon’s event scripts cannot currently be modified. This means that I cannot make cutscenes shorter or skippable.
  • The ability to use Mega Evolution is independent of the “Key Stone” item and is only set by triggering a flag in the save file after the battle with Dexio on Poni Island. This means that Mega Evolution is not accessible throughout gameplay unless save editing tools are used. As such, the game’s balance assumes the player cannot Mega Evolve their Pokémon.

Installation Instructions

Requirements: 3DS Family System with Luma3DS installed, Pokémon Sun or Moon (Cartridge, eShop, or CIA install)

  • You need a 3DS running Luma3DS CFW. All 3DS models can install CFW using this guide.
  • Update Pokémon Sun or Moon to Version 1.2 if you haven’t already done so.
  • Hold SELECT when booting Luma3DS (this is when you turn on the 3DS if you’re using B9S or A9LH)
  • Enable the option “Enable Game Patching” and press START to save. This is a persistent option, you don’t have to do it every time you want to play Nova Sun or Umbra Moon.
  • Download and unzip the 7z folder for the Version and Build you want to play.
  • If your preferred language isn’t English, run the simdriving.net file.
  • Copy and paste the luma folder to the root of your 3DS’s SD card, merging/overwriting if prompted.
  • Boot up your cartridge or eShop copy of Pokémon Sun or Moon and the romhack’s modifications should be present!
  • Back up your game save with JKSM, start a fresh save file, and enjoy the ROM hack!

Building a Custom CIA or *.3DS file

Requirements: 3DS Family System with Luma3DS installed, Godmode9 and FBI installed, Pokémon Sun or Moon (Cartridge, eShop, or CIA install)

  • You need a 3DS running Luma3DS CFW. All 3DS models can install CFW using this guide.
  • Installed Pokémon Sun / Moon updates will cause conflicts with the Nova Sun or Umbra Moon mod when installed as a CIA or 3DS file. Uninstall any Sun / Moon updates before using a CIA or .3DS build of Nova Sun or Umbra Moon.

▶ Building Custom CIA/3DS File Instructions

  • Download and unzip the 7z folder for the Version and Build you want to play. Make sure you unzip all of the files, it won’t work if you try to follow these instructions from inside the 7z file.
  • Follow these instructions to dump and decrypt your cartridge or installed copy of Pokémon Sun or Moon using Godmode9.
  • Place your decrypted ROM in Extra_Files. It should be named simdriving.net or rom.3ds (depending on file type). It should look like this.
  • Run simdriving.net. A folder named “Extracted_ROM” should appear in Extra_Files. If this folder does not have BIN files in it after you finish the All_In_One batch, run simdriving.net, simdriving.net, and simdriving.net or simdriving.net in order instead.
  • If you rebuilt as CIA, copy the new simdriving.net file to your SD card and install it with FBI. Back up your save first, installing the ROM hack CIA will overwrite your save!
  • If you rebuilt as .3DS for Gateway, your ROM needs to be re-encrypted. Copy the resulting Modified_ROM.3ds file to your 3DS SD Card and use Godmode9 to encrypt it. After re-encrypting your .3DS file, copy it to your Gateway MicroSD. Sky3DS cannot run ROM hacks because it can only run officially signed code.
  • If you rebuilt as .3DS for Citra, open the Modified_ROM.3ds file in a hex editor, search for hex values 01 01 80 E0 04 20 80 E5 1E FF 2F E1 and change to 01 01 80 E0 00 F0 20 E3 1E FF 2F E1. This will remove the outline effect.
  • Enjoy the ROM hack!

Special Thanks

  • Kaphotics: for creating the stellar PK3DS.
  • SciresM: For making everything possible and coding the tools that form the base of PK3DS.
  • evandixon: For 3DSDotNetToolkit.
  • smealum: For HANS, making piracy and specialized hardware unnecessary to run ROMhacks.
  • shinyquagsire23: For SaltySD, making installation a snap on CFW systems and further bypassing the need for a pirated game install. This mod no longer uses SaltySD, but it was instrumental in creation and distribution until Luma3DS’s Layered FS feature improved.
  • Aurora Wright: For Luma3DS, especially Luma3DS 7.0+ LayeredFS. This is the ultimate form of “simple installation with no piracy required”!
  • neobrain: For Braindump.
  • dnasdw: For 3dstool.
  • WolfLord: My dedicated beta tester, without her help this mod would be much more broken and much less fun.
  • Nintendo/GAME FREAK: For making a game series I’ve been devoted to for my entire life.

Change Log

Current Version: v1.9 (8/30/17)

  • Fixed Anabel’s team having an incredibly underleveled Pokémon
  • “Continue” on the main menu replaced with “Pokémon Nova Sun / Umbra Moon v1.9” in all languages except German (PK3DS crashes when editing the German language game text)
  • Minor Trainer changes

▶ Version 1.8 (7/25/17)

  • Ace Trainer Yuki now uses the correct Rotom Forme.
  • Minor Trainer changes
  • Minor text changes

▶ Version 1.7 (5/31/17)

  • Adjusted price of some healing items.
  • Fixed one of Hiker Thomas’ Pokémon using the moveset of a different Pokémon.
  • Minor Trainer changes
  • Minor text changes

▶ Version 1.6 (5/19/17)

  • Fixed Electabuzz’s Electirizer Evolution method.
  • Expanded Builds: Ferroseed moved to Lush Jungle.
  • Expanded Builds: Cherubi moved to Melemele Meadow.
  • Expanded Builds: Fletchling in Wela Volcano Park are now encountered as Fletchinder.
  • The Lv40 Aerodactyl received in the Seafolk Village now comes with Aerodactylite attached.
  • Adjusted Ferroseed’s Level Up moveset to better accommodate its later encounter level.
  • Adjusted Ferrothorn’s Level Up moveset to better accomodate Ferroseed’s later encounter level.
  • Minor changes to some Level Up movesets
  • Minor text changes

▶ Version 1.5 (5/17/17)

  • Implemented new and improved Pickup tables.
  • SaltySD Packs: Renamed to Drag & Drop Packs, SaltySD simdriving.net no longer included (SaltySD is incompatible with Sun/Moon v1.2 and Luma3DS 7.0+’s LayeredFS handles everything this mod needs)
  • Drag & Drop Packs: rebuilt simdriving.net to function with Sun/Moon v1.2. Sun/Moon v1.2 is required to run Nova Sun & Umbra Moon v1.5.
  • Added an in-game Trainer to commemmorate Sebastián Contreras’ complete Let’s Play!
  • Minor Trainer changes
  • Minor text changes

▶ Version 1.4 (3/21/17)

  • Major Update! Adjusted learnsets of every Pokémon to better work with Expanded and Leveled Builds! Useful moves before capture level are now learned later (in addition to their normal learn levels).
  • Most “Level 1” moves have been made available via level-up.
  • Increased Level of some Totems
  • Minor Trainer changes
  • Fixed a minor text error
  • Expanded Builds: Fixed a grass patch that had Level 6 as its minimum encounter level instead of Level 46
  • Expanded Builds: Fixed Hippopotas availability in the Haina Desert
  • Expanded Builds: Elemental Monkeys can now SOS call the Monkey they are weak to
  • Expanded Builds: Makuhita is now available on Route 2
  • Expanded Builds: Togepi is now available on Route 3
  • Expanded Builds: Riolu is now available on Route 10
  • Expanded Builds: Houndour is now available at Memorial Hill
  • Expanded Builds: Pumpkaboo can now SOS for its other sizes
  • SaltySD Packs: Fixed Max Repel availability after completing six Trials
  • Distribution Packs: Fixed Umbra Moon including a default simdriving.net file
  • Distribution Packs: Removed unnecessary simdriving.net file from Distribution Packs

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▶ Version 1.3 (3/21/17)

  • Minor Trainer changes
  • Feebas no longer requires a Trade to Evolve into Milotic: It now evolves when leveled up holding a Prism Scale or while knowing the move Attract
  • Fixed Kadabra’s Twisted Spoon Evolution method
  • Fixed Dusclops’s Reaper Cloth at night Evolution method
  • Fixed Graveler (Non-Alola)’s Level Up Evolution method
  • Fixed Nosepass’s Discharge Evolution method
  • Expanded Builds: Fixed Nidoran (both genders) availability in Ten Carat Hill (Cave)

▶ Version 1.2 (3/8/17)

  • SaltySD Packs: Fixed a bug where Konikoni Jewelry Shop sold Dusk Balls instead of Dusk Stones
  • Distribution Packs: Fixed a bug where Distribution Packs contained unmodded simdriving.net files (Poké Mart Data)

▶ Version 1.1 (3/7/17)

  • Major Update! Modified call rate for all non-native Pokémon + some natives, all species should now be capable of calling for help (only notable in randomizers and Expanded Build)
  • Minor Trainer changes
  • Expanded Builds: Moved Rotom to the Thrifty Megamart Abandoned Site
  • Expanded Builds: Moved Espurr to Route 1 (By Kukui’s Lab)
  • Added Luma Nightly/Dev compatible SaltySD .bin file locations + Updated instructions for SaltySD users
  • Fixed Non-English Title Screen generation batch file
  • The Umbra Moon Distribution Pack no longer has Nova Sun’s Banner/Icon files
  • Lowered file size of Distribution Packs by removing redundant Title Intro .moflex files and modifying the Setup batch to create copies of these files for the user

▶ Version 1.0 (2/25/17)

  • Initial Release!

Download the ROM hack here!

.7z files can be extracted with 7-Zip.

Pokémon, Pokémon Omega Ruby, Pokémon Alpha Sapphire, Pokémon Sun, Pokémon Moon, Pokémon Ultra Sun, Pokémon Ultra Moon, Pokémon Let’s Go, Eevee!, Pokémon Let’s Go, Pikachu!, the Pokémon logo, and all other related content are intellectual property of GAME FREAK, Creatures Inc, The Pokémon Company, and Nintendo. This project is a free modification that requires an existing copy of an official Pokémon game to function. It does not require, endorse, or encourage piracy of Nintendo or GAME FREAK content. If you want to play this mod, please purchase the official release.

Troubleshooting & FAQ

“HELP! The game freezes when I talk to a shopkeeper!”

  • This happens when you have a version mismatch on the simdriving.net file
  • If you’re using a Drag & Drop install of the game, make sure Sun or Moon are updated to v1.2. If you’re getting shop freezes while Sun or Moon are updated to v1.2, update the ROM hack by redownloading the installation package.
  • If you’re using a *.3ds or *.cia install, make sure Sun or Moon are not updated at all. Uninstall updates from “Data Management” on the 3DS. You can also apply the Drag and Drop package over the NS/UM CIA; if you do this, you can update Sun/Moon and continue to play NS/UM.
  • If you’re using a HANS install, you copied the simdriving.net file into the ROMFS folder. Re-download the hack and start over from the beginning, including re-dumping your game with Braindump and make sure you do not copy the simdriving.net folder from the download pack.

“I want to randomize the game and still use the Drag & Drop install method!”

  • PK3DS currently requires a complete ROM file system to be present to function. This means you need to follow these instructions to play a randomized game through Drag & Drop.
  • Download the Leveled Build of NS/UM and copy the luma folder to your SD card. Follow all instructions included with the Drag & Drop.
  • Follow the included instructions for building a CIA/3DS file. When you reach the part where you can randomize your wild encounters, say Yes and use PK3DS to randomize them.
  • Once you’ve randomized your Wild Encounters, copy /Extracted_ROM/romfs/a/0/8/2 and /Extracted_ROM/romfs/a/0/8/3 to the /luma/titles/16DIGITTITLEID/romfs/a/0/8 folder on your SD card. If there is no “8” folder inside romfs/a/0, create one. For reference, the Title IDs for Sun and Moon are 000400000164800 and 0004000000175E00 respectively.
  • Booting Sun or Moon should load Nova Sun or Umbra Moon with randomized wild encounters.
  • You can now delete your dumped ROM and your Extracted_ROM folder.

“HELP! I want to use a cheat menu or NTR plugin, but (insert tool here) breaks with this mod!”

  • It’s not up to me to fix these sorts of tools.
  • The reason these tools will sometimes break with Nova Sun / Umbra Moon is that they aren’t capable of handling Luma3DS’s LayeredFS implementation.
  • If you want to complain to someone about incompatibility, complain to the developers of the cheat menu or plugin that their tool doesn’t support Luma3DS LayeredFS.

“HELP! I get a black screen or crash dump error when I click Sun/Moon when using the Drag & Drop install method!”

  • Make sure you have properly removed any SaltySD-based hacks (including older builds of Nova Sun/Umbra Moon) from your 3DS SD card as detailed at the top of this post.
  • Try deleting the files from SD:/luma/titles and re-copying them over to the SD. Plug your SD into your computer instead of using FTP or MicroSD Management for best results.
  • Update your Luma3DS install to the latest stable version and make sure “Enable Game Patching” is enabled. It’s possible Luma3DS’s “hourly” builds could break something important for the LayeredFS feature.
  • Make sure your 3DS firmware is on version 11.0 or greater (this is a requirement to run Pokémon Sun & Moon).
  • Make sure you have the Sun/Moon v1.2 update installed.
  • Remove any simdriving.net or simdriving.net patches from your Sun/Moon Title ID folder, then try again. A code patch for v1.0 or v1.1 of Sun or Moon can cause a freeze on startup or a crash dump, depending on which Luma version you’re using. Make sure any simdriving.net patches you’re using alongside Nova Sun / Umbra Moon are for the latest version of Sun or Moon.

“HELP! When using the Drag & Drop pack, the game boots as normal Sun/Moon!”

  • Make sure the option “enable game patching” is enabled in your Luma3DS configuration.
  • Make sure you copied the luma folder from the ROM hack’s install folder directly to the root of your 3DS SD card.
  • If you’re using the Title Screen to tell the difference and you are playing in a language other than English, run the simdriving.net file included in the Drag & Drop pack before you copy the files to the SD.
  • Make sure you don’t have a simdriving.net in Sun or Moon’s Title ID folder.
  • Make sure you’re using the latest stable version of Luma3DS CFW. If you’re on arm9loaderhax, follow this guide to update to boot9strap so you can use the latest Luma3DS version. The process is very quick (less than five minutes) and mostly consists of downloading and placing files on the SD card.
  • If you want to remain on arm9loaderhax for whatever reason, update your Luma3DS to version 7.0.5, which is the last stable version that supports a9lh.

“HELP! I am having trouble building a CIA/*.3DS of this!”

  • Always dump your own ROM instead of downloading it from some piracy site. This isn’t just for moral reasons: many pirate dumps of games are trimmed, compressed, or simply not decrypted and therefore will not extract correctly.
  • Make sure your rom is in the correct place. It should be in the folder you downloaded with the ROM hack, in “Extra_Files”, like this.
  • Make sure your ROM is named “rom.cia” or “rom.3ds” before you run the simdriving.net or simdriving.net file.
  • You can’t build a 3DS file if your dump was from a CIA. You can build a CIA if your dump was from a 3DS.
  • Both the extraction and rebuilding process will throw error messages at you during the process. Keep going until the process finishes.
  • You need 6GB of open storage space on your main system drive to use 3DS Toolkit. You also need 3GB of available RAM to dump and rebuild the game.
  • If all else fails, just use the Drag and Drop method. Any 3DS capable of installing CIAs is also capable of updating to the latest version of Luma3DS.

“WHICH BUILD HAS LEGENDARIES!?”

Danh mục: Blog
Nguồn: https://simdriving.net
  • This ROM hack does not add Legendary Pokémon to the wild. This is a design choice made for the following reasons:
  • 3DS ROM hackers currently (and for the foreseeable future) can’t alter the game script to add events, so adding Legendary Pokémon would just be sticking them in random grass patches as low-percentage encounters. That’s ugly, feels hacky, and removes the reason Legendary Pokémon are cool in the first place.
  • Nova Sun and Umbra Moon are not balanced around the player using 650+ BST monstrosities. If I added Legendary Pokémon to the grass, they’d turn the supposedly challenging game into a cakewalk. If I balanced the game around Legendary Pokémon, you’d basically be required to either use them or grind and overlevel your team.
  • Hacked Legendary Pokémon cannot be converted to legitimate Pokémon by altering their data to make them “hatched from an egg”. This means using Legendary Pokémon as a post-game reward is absolutely and completely pointless.
  • And finally: I personally believe the game is more fun without them, and I want to present the most fun (in my opinion) way to play Pokémon in my ROM hacks.

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